Show Myriad.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
#pragma warning( disable : 4244)
#pragma warning( disable : 4018)
// The kernel
#include "mmanager.h"
#include "iprocess.h"
//#include "timer.h"
// STL
#include <vector>
#include <map>
#include <string>
#include <algorithm>
#include <iostream>
// Console
#include "Console.h"
#include "cvars.h"
// SDL
#include "SDL.h"
// Renderer
#include "render/IRenderManager.h"
#include "render/RenderManager.h"
#include "render/ConsoleView.h"
#include "render/IGameStateView.h"
#include "render/DialogBoxView.h"
#include "render/InGameStateView.h"
// Input system
#include "input/IInput.h"
#include "input/Input.h"
// Game
#include "IGameState.h"
#include "GameManager.h"
#include "game/ingamestate.h"
#include "game/dialogstate.h"
// Scripting system
#include "script/ScriptEngine.h"
#include "script/LuaEngine.h"
// Sound system
#include "sound/ISound.h"
#include "sound/SoundManager.h"
// Resource
#include "resource.h"
#include "Kernel.h"
const std::string _PROGRAM_ = "MyriadEngine";
const std::string _VERSION_ = " v0.1";
const std::string _OS_ = "x86 Win32";
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