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Equalizer - Multipipe Rendering

Equalizer is a programming interface and resource management system for scalable graphics applications for clusters and shared memory systems. It is build upon a scalable programming interface solving the problems common to any multipipe application.

Project homepage: http://sourceforge.net/projects/equalizer
Programming language(s): C,C++
License: lgpl21



Some source files from: Equalizer - Multipipe Rendering/src/lib
  base/
    barrier.cpp
    barrier.h
    base.h
    clock.h
    debug.cpp
    debug.h
    definesWin32.h
    executionListener.h
    hash.h
    idPool.cpp
    idPool.h
    launcher.cpp
    launcher.h
    lock.cpp
    lock.h
    log.cpp
    log.h
    monitor.h
    mtQueue.h
    nonCopyable.h
    perThread.h
    process.cpp
    process.h
    refPtr.h
    referenced.h
    requestHandler.cpp
    requestHandler.h
    rng.h
    scopedMutex.h
    sema.cpp
    sema.h
    spinLock.cpp
    spinLock.h
    stdExt.h
    thread.cpp
    thread.h
    timedLock.cpp
    timedLock.h
    types.h
    userdata.h
  client/
    X11Connection.h
    aglEventHandler.cpp
    aglEventHandler.h
    channel.cpp
    channel.h
    client.cpp
    client.h
    colorMask.cpp
    colorMask.h
    commandQueue.cpp
    commandQueue.h
    commands.h
    config.cpp
    config.h
    configEvent.cpp
    configEvent.h
    configParams.cpp
    configParams.h
    event.cpp
    event.h
    eventHandler.cpp
    eventHandler.h
    eye.h
    frame.cpp
    frame.h
    frameData.cpp
    frameData.h
    glXEventThread.cpp
    glXEventThread.h
    glext.h
    global.cpp
    global.h
    image.cpp
    image.h
    init.cpp
    init.h
    log.h
    matrix4.h
    messagePump.cpp
    messagePump.h
    node.cpp
    node.h
    nodeFactory.h
    nodeType.h
    objectManager.cpp
    objectManager.h
    packets.h
    pipe.cpp
    pipe.h
    pixelViewport.h
    range.cpp
    range.h
    renderContext.cpp
    renderContext.h
    server.cpp
    server.h
    statEvent.cpp
  net/
  Makefile
  eq.h



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